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Old May 10, 2006, 06:21 AM // 06:21   #281
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Originally Posted by living too die
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I'll make it short.. for one thing, I dont bellyache and complain about crap like this.. not here, not ingame, not anywhere. period. you can get 750 signatures on this but its not going to change anything.. a-net doesnt really give a damn what you, or you, or you, or any of those 747 other people think... they already got your money. you can flame me all you want and repeat your same argument that you arent happy with it.. but you arent solving anything by sitting there typing it into your computer.. if you are really really that angry, do what the one guy did and write a letter, or make a phone call, or something. if youre too lazy to do at least that then get over it and play the game..
Soo we try and we fail? Big deal - but sitting on our hands and dishing out money for something that we expected to be different, well that is just stupid. Gaile has responded to something I bitched about in another thread so they are reading - it is however their choice if they wish to do anything about it or not!

But if no one says anything then there is no hope for change and I for one won't idley sit back and be walked on - if they say no: FINE but at least I didn't choose the cowards way to just sit back and say nothing! (saying nothing will get you nowhere fast - saying something at least gets you hope!)
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Old May 10, 2006, 06:45 AM // 06:45   #282
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Originally Posted by living too die
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I'll make it short..
You shouldn't have even posted at all.

Quote:
Originally Posted by living too die
if you are really really that angry, do what the one guy did and write a letter, or make a phone call, or something. if youre too lazy to do at least that then get over it and play the game..
When you have a gameplay complaint and try to reach ANET via customer support, they tell you to go to fansites like this one and bring it up. Shows how much you know. Go back to lurking; don't post anymore.

CK0!
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Old May 10, 2006, 07:06 AM // 07:06   #283
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Guild Wars is about strategy. Smart play. Organization. Is fun to try and do all that and it's even cooler when you actually get it done. The new 12v12 helps people achieve more skill and strategy by keeping it small and not having 9 sins in your team. Most of you sound like you just don't want to try and get better, that you have no feeling of competition. The game is called Guild Wars for a reason. You don't see people going without strategy to a war. You don't see massive groups everyman for himself in a war. No, war is about organization, small groups with different tactics. Guild Wars is about skill, about building a team and trying with all your might to be the best. If you want to just go in and hack a slash and spam skills whenever you feel like it without organization, maybe you should go and play WoW. Also, I bet none of you tried been the only monk in a 12 group. Believe me, that was hell.
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Old May 10, 2006, 09:02 AM // 09:02   #284
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Redly rather liked being the only monk in a 12man group.... It forced him to be an even better monk than he already was.

As you said it's call "Guild" Wars... Guild implied.

And again I was saw strategy being implemented by the second day. There were less Sins and more normal balance (not even going into the unbalanced skill thing). I had a strategic build that I ran with almost all the time R/Mes
That's right I was a trapper - I kept the big strategic points safe after capping, saved the monks and MMs from hate, and generally spread chaos to the opposing team by trapping their warp ports. That was my job. If someone was doing their best to lead the group I did as I was told. If for some reason they failed or gave up, someone else would take over. I myself took over several times as did Redly to pull our teams from being utterly crushed.

There is nothing more rewarding then being about 150pts behind while the other team is at 349 and pulling the team back for a very close but nice victory. No one, not even the losers were disapointed in that match. It was well fought and well played.
It was utter chaos for the first 24hrs as it is with anything else new. No one knew what to expect! We had an idea as to what would happen, but heck some people got random emails to come play GW who had never played before. Shoot it was at least 7hrs after the innitial start of the FPE that one of my guildies said: Hey you can take your Tyrians into the ABs.

I am sure it was much the same for others as well. You are always going to have chaos where no one knows what to expect. That is the one thing you can be certain of.

I tried going in as a MM but I couldn't hack it - there were too many corpses and not enough time and there was always another MM faster than me. But I rocked my ranger and even took down some warriors solo with my traps. I stick with what I know best and I knew that playing a Sin in those battles would get me nowhere and thusly I stuck to the PVE part of the FPE till we found out we could take Tyrians.
By the end of the weekend people were showing strats and making gameplans before the timer for the start of battle. It was played much the same as it is now, but you could communicate and you could go in without getting a group and you could see where your "team" was. I don't want to be cake fed but I have seen too many new ABs go right down the crapper because it's too hard to get anything right and its even more chaotic than before. If you don't think so, try looking at all the dots on your compass sometime and not just your own side either. It's had longer to make it than the FPE and it shows less coordination. Maybe just a simple way to communicate will fix it, I don't know.
I do know that from what I have seen it shows about as much coordination as it did the first 24hrs of the FPE and it's been running for over a week.

Be an unbiased spectator and you will understand.

I am not critisizing you for how you see it, but I am asking that you and those who think the same to try being and unbiased spectator. I have watched from the sidelines - I have talked to the people ingame.

A simple change might make all the world of difference and that is the reason for this thread. Beyond the flaming and ranting, I think that is what this thread is all about.
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Old May 10, 2006, 04:02 PM // 16:02   #285
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/signed
During the FPE, PvP was actually fun for a change! Being a PvE only guild we found enjoyment in grabbing 3 other guildies and joining in a huge battle, or even one other guildie as we coordinate well in chaos. Communication is key in any mission in the game so why are we barred from communicating with our own team? It's great that 3 other people can see my communications, they can see it in Guild Chat too. If you ask me it's more chaotic now than it was becuase we have 3 groups of 4 doing whatever it is that they're doing b/c unless you tell us in all chat we have no idea how to assist you. My primary character being a monk, PvP was actually fun for once. I was finally the support character that I wanted to be b/c the other team didn't have all the resources to do the infamous "zomg there's a monk kill it!" Which is the main reason that I don't play PvP anyway. At least in a GvG or an HoH I know what the 7 other people are doing even if I'm running for my life or face down in the dirt. There's communication open. I totally agree that if you don't want everyone to get "Heal Party" or "Aegis" make my other 8 people allies in my party window, but also put them in my team chat. I think this new way of doing 12v12 makes as much sense as only being able to communicate with half your group in a HoH or Abbadon's Mouth. For now I'll stick with my PvE only style as it seems PvP hasn't changed a bit since the release of Factions. At least I can go gather amber for factions, that's the only 'fun' thing so far...
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Old May 11, 2006, 03:04 AM // 03:04   #286
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Quote:
Originally Posted by akruan
Guild Wars is about strategy. Smart play. Organization. Is fun to try and do all that and it's even cooler when you actually get it done. The new 12v12 helps people achieve more skill and strategy by keeping it small and not having 9 sins in your team. Most of you sound like you just don't want to try and get better, that you have no feeling of competition. The game is called Guild Wars for a reason. You don't see people going without strategy to a war. You don't see massive groups everyman for himself in a war. No, war is about organization, small groups with different tactics. Guild Wars is about skill, about building a team and trying with all your might to be the best. If you want to just go in and hack a slash and spam skills whenever you feel like it without organization, maybe you should go and play WoW. Also, I bet none of you tried been the only monk in a 12 group. Believe me, that was hell.
Dude first of all i was in a rank 200 guild at one point before the guild died and poeple went to WoW, i no about strategy. The new 12v12 has little to no strategic value atm. Reason 1- 3 groups of 4 with no ability to talk to one another. This means you basically have 3 teams running aorund not knowing what the other is doing. In FPE you could see the 12 players on your team and just by looking at it and who was with you (as in general area wise), and who wasnt, you had an idea of what was happening. Reason 2- EXTREMELY hard for monks to heal people outside your team. I mean without health bars on the side that makes life much harder on a monk.

OK now on to the monk part of your comment. I played a monk in like 7 12v12 battles during FPE, guess what i didnt have a single problem monking for that group of 12 even though i was the only monk. After i reliazed i couldnt heal everyone i was fine. If people are halfway across the map im not gonna leave the main group to heal a single player depending on the circumstances. Monking is easy when u have a good build and you make smart desicions (quick reflexes help). So yes i played monk during the FPE and i believe either you had one ineffective build or you simply made bad decisions which would definately make monking more difficult. (By the way won 6 out 7 of those game playing as a monk)

In advance i apologize for the typos i know are present.
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Old May 11, 2006, 05:36 AM // 05:36   #287
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Quote:
Originally Posted by akruan
Guild Wars is about strategy. Smart play. Organization. Is fun to try and do all that and it's even cooler when you actually get it done. The new 12v12 helps people achieve more skill and strategy by keeping it small and not having 9 sins in your team. Most of you sound like you just don't want to try and get better, that you have no feeling of competition. The game is called Guild Wars for a reason. You don't see people going without strategy to a war. You don't see massive groups everyman for himself in a war. No, war is about organization, small groups with different tactics. Guild Wars is about skill, about building a team and trying with all your might to be the best. If you want to just go in and hack a slash and spam skills whenever you feel like it without organization, maybe you should go and play WoW. Also, I bet none of you tried been the only monk in a 12 group. Believe me, that was hell.
Hey dude, if you're talking about organization, then give us the damn 12 person chat so we CAN communicate to the other people! And some people here don't want to pay 15$ a month to play a game, or just can't! Its not like the pvp right now isn't hell. All your teammates just leave you and run somewhere else, wheres the organization there? Most teams are just getting random people, because its way more fun that way then having to sit around for half an hour saying LF MONK!!! LF WARRIOR. You can't even press enter until you have 4 damn people.
Also, this isn't like its real, no one cares about organization in 12v12 that much, and if they did, there is an option to get 4 people anyways!
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Old May 11, 2006, 06:58 AM // 06:58   #288
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I am a dedicated PvE player and I don't enjoy PvP too much. However, the FPE alliance battles just rocked and I was considering to start PvP through them. Now... oh well, you all said ti before me.
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Old May 11, 2006, 07:06 AM // 07:06   #289
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Hopefully they do make it you don't need a group to go into Alliance Battles, so I can write a macro to auto enter and leech faction off people, converting them to amber to make money. Sucks to be you guys huh?

In other words, don't let single people enter AB by them selves.
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Old May 11, 2006, 07:28 AM // 07:28   #290
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Originally Posted by A User Name
Dude first of all i was in a rank 200 guild at one point before the guild died and poeple went to WoW, i no about strategy. The new 12v12 has little to no strategic value atm. Reason 1- 3 groups of 4 with no ability to talk to one another. This means you basically have 3 teams running aorund not knowing what the other is doing. In FPE you could see the 12 players on your team and just by looking at it and who was with you (as in general area wise), and who wasnt, you had an idea of what was happening. Reason 2- EXTREMELY hard for monks to heal people outside your team. I mean without health bars on the side that makes life much harder on a monk.

OK now on to the monk part of your comment. I played a monk in like 7 12v12 battles during FPE, guess what i didnt have a single problem monking for that group of 12 even though i was the only monk. After i reliazed i couldnt heal everyone i was fine. If people are halfway across the map im not gonna leave the main group to heal a single player depending on the circumstances. Monking is easy when u have a good build and you make smart desicions (quick reflexes help). So yes i played monk during the FPE and i believe either you had one ineffective build or you simply made bad decisions which would definately make monking more difficult. (By the way won 6 out 7 of those game playing as a monk)

In advance i apologize for the typos i know are present.

Did I said I didn't monked right or made my team fail by my monking? No. I said it was hell. So before you go on been too full of yourself learn to read a little better. And if you won 6 out of those 7, really I'm pretty sure it was about pure simple luck. Because that's what 12v12 was when everyone could just get in a join. Something like random arenas, which honestly randoms are way cool, but are not something to like make it the core of the game. I can easily heal 8 man groups on GvG without ever running out of energy. I have been a monk for 1400 hours + and I can give you a screenshot to prove it. I've been in high ranked guilds and I'm currently in a high ranked alliance. But still I prefer having 2 monks in GvG. And I still would love to have 3 monks in alliance battles each with their own team to take care of. Why? Because it opens the possibilitty of new team builds, new work. Yes I agree something was missing. Communication between the 3 teams. That I think would defitnely make it perfect like others have posted here before. But to make it that 1 person joins like if it was random? Really, that's just. Well Random and would make of the alliance battles something of cheer luck. You will win if you have more firepower or more healing on your team. Not based on your strategy. People complain that they have to look for a monk, well of course they do! People complain that they can't get into a group MAKE YOUR DAMN OWN GROUPS. Is Guild Wars, You should all be in a freaking guild and be able to play together. Many people complain about the high ranked, about the groups that own you about how they can't win in HA or GvG, dammit if half of the people that complain about that would join together and play instead of whining, they would have pvp owned by now. They would understand the great feeling of going with a good group, with friends and making a build and winning. Not just because it was a random and you won because of luck. It's a much greater feeling when you work with people and get to win like that. And yes, only flaw I see in alliance battles is lack of communication between teams and lack of maps. But 3 groups allow for something much more strategic and complex. Hence more fun. And again if you just want to change 12v12 because you are not able to join a group then really you should reconsider either staying in Random Arenas or switching games. Because Guild Wars is about teams, is not about randomly joining a battle.

So, if they implement the chat between teams I believe their descriptions on the factions faq should be just about right:
Alliance Battles
Alliance Battles are large-scale, strategic PvP battles that allow factions to conquer new territory.

Last edited by akruan; May 11, 2006 at 07:40 AM // 07:40..
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Old May 11, 2006, 08:58 AM // 08:58   #291
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Quote:
Originally Posted by akruan
I can easily heal 8 man groups on GvG without ever running out of energy.
Effectively versus a half compitent guild(anything under 800...)? I dbout it.


Everyone's point here is there's no way to communicate with the other partys. It'd be like GvGing with 2 different TA teams that were randomly thrown together and couldn't communicate. A total absolute strategic disaster, with no way to coordinate anything(that is without your opponent knowing exactly what you're planning).

Somthing honestly should be done about this, all people want is a way to communicate, and maybe even see who else is on their side.

Anet doesn't want them to be party members, because of heal party/aegis/oop, make them allies, and change "team" chat to "allies" chat. Then maybe add them to the window as "allies."

Anet doesn't want shouts like shields up or IWAY working on allies, don't make them allies, just give us some way to communicate with them, maybe a "faction" chat instead of a "team" chat.
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Old May 11, 2006, 09:13 AM // 09:13   #292
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yeah, a number of people posting about this problem. Some like the new way, but vast majority (and myself) much prefer being able to both chat to the entire team, see where they are, heal them effectively and be able to check what kinda health people have.

As for being forced to join as a team of 4, in a way i almost prefer it. It makes alliance battles a more casual affair, for sure, but it cuts down on the number of lone rambo wammos in 12v12, which can only be a good thing.

it seems what is most feasable, and keeps the advantages of both systems, is to have either 3 party windows for the 3 parties of 4, or have a party window with sub-divisions. This means that we will be able to talk to, and see the other teams, but also that spells such as heal party, aegis etc, are not overpowered.

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Old May 11, 2006, 05:20 PM // 17:20   #293
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Quote:
Originally Posted by DarkZeal
Hopefully they do make it you don't need a group to go into Alliance Battles, so I can write a macro to auto enter and leech faction off people, converting them to amber to make money. Sucks to be you guys huh?

In other words, don't let single people enter AB by them selves.
LMAO! You act like this can't be done already... wow.... All they have to do is pretend to be compitent enough to get in with a group and get the timer going and then they can just go surf.... I have already seen those so you are barking up the wrong tree on this one. Better luck next time
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Btw those that do that can be reported either way - it doesn't bother me one lick cause I do know how to get a team organised in a 12v12 mass even if some of you don't and have even done so in a 10v12 match. Its not that complicated if you know how to talk to people and encourage them without talking down to them.

If I went into a battle and the person taking the reins on the operation acted like they were leet I didn't follow a word they said and neither did anyone else. Eventually that person would shut up and someone more compitent with better humans relations would take over for the win.

You guys act like we went in there knowing what it was all going to be about - go back and read my earlier post or at least read half the thread before you go spouting stuff off.

I swear this 12v12 thread reminds me of the ettins are nerfed thread where people kept coming in and going "yeah right I got 7 sups in an hour! hehe" but if they had bothered to read any of the posts in the thread they would realize that DUH this thread is about 4days old and there was a flippen update fixing it!...


I have posted facts and info and none of you bother to read it. You only go through and see if anyone has quoted you recently and then have a field day arguing..... If the new ABs were that great then why is there only 1district with about 40 people and the second district only have like 1-4 people....

Sounds spectacular to me! *rolls eyes*

Again if you want to make any comments then by a bystander and watch from the sidelines as a buddy plays or something. You will see that it is just as much chaos as it was in the first day of the FPE just in semi balance groups.
By the third day of the FPE there was more coordination than there is in 3 of 4 battles in the current ABs... *sighs* Sometimes I wonder why I even bother gathering those statistics that you guys say no has... LAME!
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Old May 11, 2006, 08:17 PM // 20:17   #294
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/signed

When it comes to making groups, most people randomly invite whoever they can get their hands on anyhow. Was there something so flawed with the system that you can't join solo? If not, it works far better.

Having the squad of 4 made it so you couldn't talk to the other people on your side without the other team hearing you. Stupid. Plus seeing their life bar would be nice, having to pick someone who is dying in a massive crowd of other people can easily cause them to die before I even get to heal them, much less target them.

And yeah, screw smurf guilds joining the opposite team in 12x12 just so they can quit so their side can win and possibly get their Guildies some free faction. I've had an entire team of 4 people quit before the game opened, it's frustrating and shouldn't be so easily abused.
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Old May 11, 2006, 11:28 PM // 23:28   #295
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Points:

1. "Guild" Wars. For the last f-ing time. This title is in reference to the LORE. THE LORE, which obviously anyone who takes the title literally has NOT read. (but will subsequently go back and read now so that they can come back at me and say "I did")

1a. Hence, people should NOT be forced to be in a guild to enjoy some aspect of fighting in the name of their Faction.

2. Less Communication does NOT equal More Coordination/Organization.
All making it 4-4-4 does is make it an oversized mix of RA and TA. If you happen to get 1-2 good guild groups who do nothing but TA normally. It's going to SEEM more organized. But it's not.

In FPE, if I got seperated from the group I had no problem finding backup. I could draw on the mini map to make stragglers from other groups meet up with me. Suddenly, three or four lone souls, cut off behind enemy lines, were a function tactical unit, capable of causing mayhem or returning to the main group. So do not tell me 4-4-4 is better, it's not.

3. 4-4-4 does not curb leavers but does organize sabatours. 'Nuff said.

4. The only people who like 4-4-4 are the following:

4a. In a large, PvP heavy guild.

4b. Myopic wannabe "tacticians" who spew about "structure" and "organization" but who shrivel when faced with the challenge of thinking on the fly and changing strategy in a large scale battle. (We get four people of a certain cookie cutter build and follow the plan at all costs, even if it leads through hellfire.)

4c. A few people who didn't participate in the FPE style. (They are forgiven for this. I acknowledge not everyone has an equal connection)

4d. Elitists who want another excuse to show off rank. And/or consume yet another format of PvP with their unrelenting arrogence and stupidity.

5. For people who skipped point 1. "Guild" Wars refers to Prophecies LORE. Get over it. This game ISN'T only about Guilds. (I am in a good guild, so don't try the "you must be a loner" arguement.)

Every day things are getting worse. More people state their rank, more people leave and don't go back (I'm getting there, I MIGHT stick it out for my Luxon 15k, but I doubt it), more people are sinking into (1 War, 1 Monk, 1 MM, 1 Ele) teams...

Sure, you can form your own random teams, but there's no balence anymore...good guild groups DO dominate now. There's barely an opportunity for normal players to work together to out strategize these Guild TS teams.

The things about the FPE format was you didn't just have 12 guys in a mob. You had 12 individuals with unique skills and techniques that you could bring where they were needed. The "mobs" only arose from people running to where they were needed most. It wasn't total chaos as people some claim, it was organized chaos.

That's all I have for now. If things don't change soon, I'm going to start doing Alliance Battle only when I have the patience...or not at all...

Last edited by Ken Dei; May 11, 2006 at 11:31 PM // 23:31..
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Old May 12, 2006, 01:09 AM // 01:09   #296
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/signed...

I honestly bought this with the 12 vs 12 haunting my dreams. I kinda feel jipped off, I am not going to lie to you. Plus, do we REALLY need more elitist pvp enforcement? Plus, bigger is more fun. There, I said it. 3 teams of 4 does not cut it, it does not sell the feel like 12 vs 12.

"Guild Wars is about strategy. Smart play. Organization. Is fun to try and do all that and it's even cooler when you actually get it done. The new 12v12 helps people achieve more skill and strategy by keeping it small and not having 9 sins in your team. Most of you sound like you just don't want to try and get better, that you have no feeling of competition. The game is called Guild Wars for a reason. You don't see people going without strategy to a war. You don't see massive groups everyman for himself in a war. No, war is about organization, small groups with different tactics. Guild Wars is about skill, about building a team and trying with all your might to be the best. If you want to just go in and hack a slash and spam skills whenever you feel like it without organization, maybe you should go and play WoW. Also, I bet none of you tried been the only monk in a 12 group. Believe me, that was hell."

Huh, good think we sacrifice fun for "Skill". Look, alot of people want a more relaxed style of pvp, and the arenas do get boring. No one is just spamming skills/hack and slashing. It does take some skill, and in fact, skill of its own. Plus, you don't dictate what guild wars is about... in fact, to be brutally honest with you, it seems as if you know very little about what guild wars is about. Guild wars is most certainly not about a select few actually enjoying the game.

Don't compare this to war. This isn't war....because guess what else you don't see in war... swords. Huh? How about magical spells...ya see those very often? Of course not.

Last edited by goldfinger; May 12, 2006 at 01:15 AM // 01:15..
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Old May 12, 2006, 02:57 AM // 02:57   #297
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Quote:
Originally Posted by akruan
Did I said I didn't monked right or made my team fail by my monking? No. I said it was hell. So before you go on been too full of yourself learn to read a little better. And if you won 6 out of those 7, really I'm pretty sure it was about pure simple luck. Because that's what 12v12 was when everyone could just get in a join. Something like random arenas, which honestly randoms are way cool, but are not something to like make it the core of the game. I can easily heal 8 man groups on GvG without ever running out of energy. I have been a monk for 1400 hours + and I can give you a screenshot to prove it. I've been in high ranked guilds and I'm currently in a high ranked alliance. But still I prefer having 2 monks in GvG. And I still would love to have 3 monks in alliance battles each with their own team to take care of. Why? Because it opens the possibilitty of new team builds, new work. Yes I agree something was missing. Communication between the 3 teams. That I think would defitnely make it perfect like others have posted here before. But to make it that 1 person joins like if it was random? Really, that's just. Well Random and would make of the alliance battles something of cheer luck. You will win if you have more firepower or more healing on your team. Not based on your strategy. People complain that they have to look for a monk, well of course they do! People complain that they can't get into a group MAKE YOUR DAMN OWN GROUPS. Is Guild Wars, You should all be in a freaking guild and be able to play together. Many people complain about the high ranked, about the groups that own you about how they can't win in HA or GvG, dammit if half of the people that complain about that would join together and play instead of whining, they would have pvp owned by now. They would understand the great feeling of going with a good group, with friends and making a build and winning. Not just because it was a random and you won because of luck. It's a much greater feeling when you work with people and get to win like that. And yes, only flaw I see in alliance battles is lack of communication between teams and lack of maps. But 3 groups allow for something much more strategic and complex. Hence more fun. And again if you just want to change 12v12 because you are not able to join a group then really you should reconsider either staying in Random Arenas or switching games. Because Guild Wars is about teams, is not about randomly joining a battle.

So, if they implement the chat between teams I believe their descriptions on the factions faq should be just about right:
Alliance Battles
Alliance Battles are large-scale, strategic PvP battles that allow factions to conquer new territory.
OK dude cool your flame jets YOU learn how to read first i said "i believe" THAT is different that saying you stink and aren't good. There was room for error in that statement. I mearly said based on the fact that u said 12v12 monking was hell which would translate to u think it is too hard in which i ventured guesses to why that would be. SO please before you go to the next level and start insulting people respond with a little more control. I am sorry my comments caused you so much anger I didnt mean to be that insulting. but, to never run out of energy in a GvG in very rare and usually only happens when you either against a very unorganized or low pressure group. FYI- 2 of those battles i went against guilds such as XoO (i forget what branch and the other one i forget been too long =( since the FPE. ) Luck yes has some part in almost every win though so you cant blame everything on luck.

I agree with you on the communication part.

I dont see how people complaining about HA got into this other than it is a high lvl of competition.

But i disagree with forcing poeple to enter in groups of 4. Random arena, is a great place to look into new builds and combinations. I mean sometimes the builds there are ineffiective and poeple usually help one another there or at least i try to. If you force poeple to make there groups before going into them people will attempt to then get a monk (ect) and go the whole nine yards which can take a good amount of time depending on the time you're getting on. These "new" team builds will be rare as they also have the TA as well.

We could get a guild group up for AB, but y? So we could get a group of 4 saboteurs as an ally. So we can have less fun than FPE (which is what a game is supposed to do)? So we can attempt to work with a 2 other teams through All chat? Simply put Alliance battles were more FUN in FPE than now.

Edit: spotted a few grammar errors that could be taken the wrong way and had to be changed =p

Last edited by A User Name; May 12, 2006 at 03:04 AM // 03:04..
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Old May 12, 2006, 05:04 PM // 17:04   #298
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Quote:
Originally Posted by Ken Dei
Points:

1. "Guild" Wars. For the last f-ing time. This title is in reference to the LORE. THE LORE, which obviously anyone who takes the title literally has NOT read. (but will subsequently go back and read now so that they can come back at me and say "I did")


5. For people who skipped point 1. "Guild" Wars refers to Prophecies LORE. Get over it. This game ISN'T only about Guilds. (I am in a good guild, so don't try the "you must be a loner" arguement.)
Hehehe I only did that cause he was going on about how the name implied that it was all pvp.... the name "implies" gvg actually but of course that does not have anything to do with the lore (and yes I have read it but that was about 8mths ago). But reguardless of that I just thought he was making a stupid point with incorrect words and was pointing it out. I don't know if he was just talking the implications of the title or he he actually thought that's what it meant I dont know.. Doesn't matter to me cause either way his view was skewed. *shrugs*

I really get tired of people saying that "Guild" Wars implies all things pvp (if that were the case then PUGs wouldn't be allowed o_O since it does say "guild" in the title). I just find it stupid when people use that excuse is all. I could personally care less about the lore really (tho it was cute when I first started).

But it's nice of you to point it out since it would have never crossed my mind to so do.
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Old May 12, 2006, 08:23 PM // 20:23   #299
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/signed

I WANT TO GET in grps without relation to my proffesion... i want to get in the fight and see ALL of the team.. damit aegis only hits 4 ppls now... it was MUCH MUCH better in the last time... please bring it back to the previous settings
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Old May 12, 2006, 10:31 PM // 22:31   #300
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/signed

I much prefer the casual-friendly 12on12 style.

I don't want to go through the whole "jump through hoops to prove I'm the perfect guy to round out your group" thing to enjoy PVP.
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